NEOSCAPE

NEOSCAPE / PLAYER INFORMATION

Play on your terms.

Privacy, practical help, and the software behind NEOSCAPE — in one place.

Last updated · 22 October 2026

No player accountNo ads or tracking SDKsProgress stored on your Watch

Privacy policy

This policy covers the NEOSCAPE watchOS app and this website. NEOSCAPE is published by Mustafa Can Erdem under the cobalative studios name. For privacy questions, contact info@cobalative.com.

01 / Data stored by the game

The app stores campaign progress, checkpoints, tutorial and story-reading progress, and preferences such as difficulty, audio, haptics and controls locally in its app storage on your Apple Watch. NEOSCAPE does not upload this information to a developer-operated server.

02 / Data we do not request

NEOSCAPE does not require an account and does not request your name, email address, location, contacts, health data, microphone or camera to play. The app contains no advertising SDK, third-party analytics SDK, or cross-app tracking functionality.

03 / Apple services and diagnostics

Apple handles App Store downloads, purchases and any Apple-managed backups under its own policies. We do not receive your payment-card details. If you choose to share diagnostics with Apple, Apple may make crash reports and performance information available to us. We use that information to diagnose faults and improve reliability.

04 / Contacting support

If you email info@cobalative.com, we receive your email address, your message and any attachments you choose to send. We use these to respond, troubleshoot and maintain support records. Please do not send passwords, payment details, or sensitive health information. Our email service provider processes these messages to deliver the service.

05 / This website

These pages do not use advertising, analytics scripts, cookies or browser storage to track visitors. The language switch is stored only in the page URL. The sites are intended to be hosted on Netlify, which may process technical request data such as IP address, browser information and request time for delivery, security and operation of the hosting service.

06 / Retention and your choices

Local game data stays on your device unless removed or replaced. Deleting the app may remove local progress; Apple-managed backups are governed by Apple. We retain support correspondence and any diagnostics we receive only for as long as needed for support, security or legal obligations. Contact us to request access to or deletion of personal information held in our support records; applicable rights depend on your jurisdiction.

07 / Processing basis and service locations

Where data-protection law requires a legal basis, support processing is based on responding to your service request and our legitimate interest in maintaining the game; mandatory retention may be based on legal obligations. Hosting and email providers may process technical or support information outside your country. Applicable provider terms and data-protection safeguards govern those transfers. Depending on your jurisdiction, you may also request correction, portability or restriction, object to processing, or complain to your local data-protection authority.

08 / Changes and contact

We will update this page if the app’s data practices change and revise the date above. Privacy requests and questions can be sent to info@cobalative.com.

Need a hand?

Send us the details. We will help you find your way back into the network.

Email support

Useful details: Watch model, watchOS version, app version, mission number, and steps to reproduce the issue. Screenshots are optional.

Quick answers

Where does NEOSCAPE run?

NEOSCAPE is a standalone Apple Watch game. Its current deployment target is watchOS 9.4 or later. There is no companion iPhone game to run alongside it. The game is still in development.

How do I move and switch weapons?

Hold the upper-center gameplay area to move forward and the side areas to turn. Small corner areas provide diagonal movement. Rotate the Digital Crown to switch between weapons you have collected. The first mission teaches the controls; on-screen control guides can be enabled in Settings.

How do I fire or interact?

Hold the lower-right gameplay area above the ammunition display to fire. Use the lower-left gameplay area above the map icon to interact with doors and switches. The map icon and pause button are separate touch targets.

How does OVERLINK work?

Accurate hits fill its ring. When it is ready, aim at a visible robot and tap the center ring. Then fire: connected robots share part of the damage for six seconds. Walls block links, and a failed activation does not consume the charge.

How do I find the exit?

The thin compass points toward your current objective. Collect the required colored access cards and interact with doors or switches along the route. Open the map at the lower left to inspect the level. The world pauses while the map is open.

How is progress saved?

Checkpoints are saved automatically during play, when pausing, and when leaving the app. Continue resumes your saved campaign. New Game, replay and restart use confirmations because they can replace the active checkpoint. Avoid deleting the app as a first troubleshooting step if you want to preserve local progress.

Can I change sound, haptics or difficulty?

Settings includes music and sound-effect controls, haptics, gentle aim assist, graphics options and the control overlay. Difficulty choices apply to new starts; an existing continuation keeps its saved difficulty.

Licenses & source code

NEOSCAPE uses a modified DoomGeneric-based engine and ten selected Freedoom maps. Original authorship and license notices are retained. New presentation, gameplay and Watch code remain part of the GPL-covered program where applicable.

Program source · 0.2.3

Download the current development source snapshot, including our engine modifications, Watch interface, localization catalogs, Xcode project and build instructions. This is a pre-release snapshot, not a claim that version 0.2.3 has been published on the App Store.

Download source ZIP

SHA-256 verification

99e980d92bb8fb8c5b84d0e31f7088b71c5cee4c92abebe16ce77999d02c76ae

Build instructions are in Docs/Source-Delivery.md inside the archive. The archive excludes signing credentials, user saves, raw sound libraries and Suno account originals. Separately licensed non-code runtime resources are restored from your matching copy of the app as explained in the build instructions.

Use the source archive matching your version of the game. The current archive is a development snapshot. The source is offered under its applicable licenses, with no extra charge or sign-in.

GNU GPL version 3

The project’s root license is GPLv3. Inherited engine files marked GPLv2-or-later retain their notices and may be used under GPLv3. The GPL permits commercial distribution and grants rights to copy, modify and redistribute the covered program under its conditions.

GNU GPL version 3
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 any later version published by the Free Software Foundation.  If the
 Program does not specify a version number of the GNU General Public
 License, you may choose any version ever published by the Free Software
 Foundation.

 If the Program specifies that a proxy can decide which future versions
 of the GNU General Public License can be used, that proxy's public
 statement of acceptance of a version permanently authorizes you to
 choose that version for the Program.

 Later license versions may give you additional or different
 permissions.  However, no additional obligations are imposed on any
 author or copyright holder as a result of your choosing to follow a
 later version.

 15. Disclaimer of Warranty.

 THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
 APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
 HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
 OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
 THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
 IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
 ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

 16. Limitation of Liability.

 IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
 WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
 THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
 GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
 USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
 DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
 PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
 EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
 SUCH DAMAGES.

 17. Interpretation of Sections 15 and 16.

 If the disclaimer of warranty and limitation of liability provided
 above cannot be given local legal effect according to their terms,
 reviewing courts shall apply local law that most closely approximates
 an absolute waiver of all civil liability in connection with the
 Program, unless a warranty or assumption of liability accompanies a
 copy of the Program in return for a fee.

                    END OF TERMS AND CONDITIONS

            How to Apply These Terms to Your New Programs

 If you develop a new program, and you want it to be of the greatest
 possible use to the public, the best way to achieve this is to make it
 free software which everyone can redistribute and change under these terms.

 To do so, attach the following notices to the program.  It is safest
 to attach them to the start of each source file to most effectively
 state the exclusion of warranty; and each file should have at least
 the "copyright" line and a pointer to where the full notice is found.

     <one line to give the program's name and a brief idea of what it does.>
     Copyright (C) <year>  <name of author>

     This program is free software: you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by
     the Free Software Foundation, either version 3 of the License, or
     (at your option) any later version.

     This program is distributed in the hope that it will be useful,
     but WITHOUT ANY WARRANTY; without even the implied warranty of
     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     GNU General Public License for more details.

     You should have received a copy of the GNU General Public License
     along with this program.  If not, see <https://www.gnu.org/licenses/>.
Official GPL text ↗

Engine provenance

# NEON source provenance

This project is a derivative of DarwinDOOM and doomgeneric. Refactoring and new artwork do not remove the underlying engine's authorship or license requirements.

- Upstream application: [DarwinDOOM](https://github.com/twstokes/DarwinDOOM), Tanner W. Stokes and contributors. Existing source notices, including Daniel Colman's input adapter attribution, are retained.
- Portable engine: doomgeneric, derived from DOOM and Chocolate Doom. Individual source headers identify id Software, Simon Howard and other contributors and specify their applicable licenses.
- The repository's root `LICENSE` contains GNU GPL version 3. Many inherited engine headers permit GPL version 2 or any later version. This document does not replace those licenses or grant additional permissions.
- NEON-specific presentation includes its Watch interface, continuation/sandbox flow, tactical-map presentation, weapon catalog, input transport, high-resolution material/sprite pipeline and lighting/postprocessing. New modules remain part of this derivative project; they do not turn the inherited engine into independently authored code.
- Map data: ten selected maps from Freedoom 0.13.0 Phase 1, adapted for this campaign. Freedoom contributors retain authorship. BSD-3-Clause license, copyright and complete release credits are retained in `ThirdParty/Freedoom` and bundled in the app. The original Doom episode map payload has been removed from the active project. Details and checksums: `Tools/Data/neon-campaign.json` and `Docs/Freedoom-Campaign.md`. No Freedoom bitmap artwork, music or recordings are imported by the campaign builder.

Before distribution, prepare the applicable notices, complete corresponding-source delivery and verify the distribution terms for the selected channel. App Store acceptance or license compatibility has not been certified by this cleanup.

## Licensed sound recordings

Edited excerpts from Sonniss GDC Game Audio Bundle 2026 Part 9 are owned by the creators listed in `ThirdParty/Sonniss/SOURCES.md`. Original license/README are retained and bundled. These assets are not relicensed under the engine GPL, nor claimed as independently recorded. Source identity, processing and hashes are in `Audio/manifest.json`. No original Doom recordings or synthesized placeholder tones are shipped in the active bank.

## User soundtrack

The eleven chapter/menu themes were generated in the user’s Suno Pro account and downloaded with their authorization. These are separate from the Doom engine, Freedoom maps and Sonniss effects. Originals are retained in `Audio/MusicSource`, with titles and hashes in `Audio/music-manifest.json`; runtime copies are AAC files in `Resources/Music`.

Freedoom maps · BSD 3-Clause

The campaign uses ten selected maps from Freedoom 0.13.0 Phase 1. Freedoom contributors retain authorship. The BSD license and release credits are reproduced below. Original Doom episode map data is not used in the active campaign.

Read Freedoom license
Copyright © 2001-2024
Contributors to the Freedoom project.  All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:

  * Redistributions of source code must retain the above copyright
    notice, this list of conditions and the following disclaimer.
  * Redistributions in binary form must reproduce the above copyright
    notice, this list of conditions and the following disclaimer in the
    documentation and/or other materials provided with the distribution.
  * Neither the name of the Freedoom project nor the names of its
    contributors may be used to endorse or promote products derived from
    this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS
IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

For a list of contributors to the Freedoom project, see the file
CREDITS.
Read Freedoom credits
[2023-10-07: This credits file contains entries some of which are now decades old. If you have contributed to Freedoom and want to update anything on here, please post an issue or reach out to any active maintainer!]

[See the CREDITS-MUSIC file for specific track authors and titles.]

N: Colin Phipps
S: cph
E: cph@cph.demon.co.uk
W: http://www.cph.demon.co.uk/
D: binary lumps (playpal, colormap etc)

N: Julian Aubourg
S: Julian
E: julian@doomworld.com
D: sprites, stories, textures

S: Captain Mellow
E: captainmellow@yahoo.com
D: textures, music

N: Nick Baker
S: NightMare
E: nick@frad.org
D: textures

S: Tarin
E: tarin@paci-fist.net
D: textures, sprites, website design, levels

N: Andrew Stine
S: Linguica
E: linguica@doomworld.com
D: textures

N: Emmanuel Rousseau
S: GodCells
E: Emmanuel_Rousseau@uqac.ca
D: levels, sprites

N: Andrew Bassett
S: andrewb
E: orangejuices@icqmail.com
D: music

S: ravage
E: dragon_69283@yahoo.com
D: Sprites

S: archvile46
E: pudge@att.net
D: levels

S: tony
E: awalker@air-internet.com
D: textures

S: spaceforce
E: spaceforce@snohost.com
D: levels

S: CheapAlert
S: gargoylol
S: leileilol
E: cheapalert@gmail.com
D: graphics, sounds, flats, sprites

N: Michael T. Cole
S: ShadowRunner
E: Clansr03@yahoo.com
D: levels

N: Kurt Kesler
E: kesler@fidnet.com
D: sprites

S: Isle
E: isle_bot@hotmail.com
D: textures

N: Ola Bjorling
S: Citrus
E: ukiro@ukiro.com
D: textures

S: ZarcyB
E: korgon_iii@hotmail.com
D: textures

S: diluted
E: shaggs2dope_00@hotmail.com
D: textures

S: Espi
E: esa.repo@phnet.fi
D: (a lot of) textures

N: Ralph Vickers
S: Ralphis
E: ralphis@slipgate.org
D: music

S: Sir Fragsalot
E: bssrpantella@hotmail.com
D: stories, sprites

N: Jeremy Stepp
E: jeremystepp@hotmail.com
D: textures

N: Nicholai Main
S: Oblivion
E: uzi666@juno.com
D: levels, fog colormap

S: KMan
E: kman@valveworld.com
D: textures, sprites

S: mystic
E: murray6@blueyonder.co.uk
D: levels

N: Jon Rimmer
S: Amtiskaw
S: Jon_R
E: jonr@frad.org
W: http://destruct.alkali.org/
D: textures

N: Vincent Fong
S: Vicious
E: vincentfong@freecall-uk.co.uk
D: musics

N: Toby Collins Jr.
S: tobester
E: tobester666@yahoo.com
D: music

N: Andrew Francis
S: locust
E: locust@iinet.net.au
D: textures

S: AirRaid
E: airraid666@yahoo.com
D: sprites, levels, textures

S: Jayextee
E: Jxt@Misery.co.uk
D: graphics, levels

S: Enjay
E: Enjay001@hotmail.com
D: sounds

N: Jonathan Dowland
E: jon+Chiew6ye@alcopop.org
W: http://jmtd.net/
D: Former admin, website, FTP host and nightlies; textures; scripts; levels; hires zealotism; sounds

S: Malice Rancor
E: malicerancor@hotmail.com
D: sprites

N: Dale Sells
S: mmnpsrsoskl
E: mmnpsrsoskl@hotmail.com
D: textures, graphics

S: Meat_Head
E: Forbidden_Planet@prodigy.net
D: textures

S: kaiser
E: kaiser@newdoom.com
D: levels

S: Slayer226
E: slayer226@hotmail.com
D: textures

S: Ebola
E: ebola_kaell@home.se
D: textures, sprites

S: Zeurkous
E: de_zeurkous@zonnet.nl
D: sprites, textures

N: Fredrik Johansson
E: fredrik.johansson@gmail.com
W: http://fredrikj.net/
D: textures, sprites

S: Lazer
E: dafshin@mediaone.net
D: textures, levels

N: Steve Dudzik
S: Lut
E: toruonda@home.com
D: sprites, levels

N: Joseph Chang
E: jchang@optusnet.com.au
D: sprites

S: Csabo
E: wadedit@marchmail.com
D: music

S: Draconio
E: draconio2001@yahoo.com
D: sounds

N: Dave Kiddell
S: Mewse
E: umkiddel@cc.umanitoba.ca
W: http://mewse.alkali.org/
D: graphics, Mewse!

S: Deathmaster213
E: deathmaster213@hotmail.com
D: art/textures

S: Hyena
E: trwhite@fgbc.org
D: sounds, musics, sprites, levels

S: Nrkn
E: nrkn@ihug.co.nz
D: textures

N: Tyler Pantella
S: Pickle Hammer
E: pickle_hammer@hotmail.com
D: musics

N: Alberto Bonis
S: Saint of Killers
E: alberto.bonis@libero.it
D: sprites/art

S: GeekMarine
E: cooljohn@birdmail.com
D: sprites, sounds

N: Tom Robinson
E: tom@alkali.org
W: http://www.junked.org/
D: A chunk of perl code

N: Patrick "Amarande" Kalinauskas
S: Amarande
E: amarande@gmail.com
D: levels

N: Sean Gauthier
S: Cacodemon Leader
E: gauthier.home@sympatico.ca
D: levels

N: Luke Cama
S: Spike
E: spikeycool@hotmail.com
D: sounds

S: Shaviro
E: maonth@nautrup.com
D: textures

S: Nightfang
E: nightfang@truelights.com
D: sprites

S: MDenham
E: tathetriam@aol.com
D: levels

S: SpinSpyder
E: blcrowley@hotmail.com
D: sprites

N: Jeremy Elder
S: SgtCrispy
E: sha_nigtha@yahoo.com
D: sounds, levels

S: Submerge
E: submerge_527@hotmail.com
D: sounds, sprites

S: Adamizer
E: adamizer9000@yahoo.com
D: aprites

N: Andrew Apted
E: ajapted@netspace.net.au
D: graphics, levels, patches, sprites

S: Zigmund
E: z_ozwell@hotmail.com
D: levels

S: kinkyfriend
N: Patrick Westermark
E: kinkyfriend85@hotmail.com
D: graphics

S: Railgunner
E: pcclassix@the-any-key.com
D: sprites, levels

S: bastetfurry
E: bastetfurry@nachtkatzen.de
D: levels

S: Lurker
E: ssjtrunks37@hotmail.com
D: levels, sprites, sounds

S: DarkStalker
E: darkstalker81@hotmail.com
D: textures

S: Scuba Steve
E: ray_stantz@hotmail.com
D: sprites, graphics

N: Kim Bach
S: Torn
E: Tornthedark@hotmail.com
D: levels

N: Mike Watson
S: Cyb
E: cyb@frad.org
W: http://cyb.alkali.org/
D: levels, sprites, lumps

N: Wouter van Oortmerssen
S: Aardappel
E: aardappel@planetquake.com
D: conceptual work and realisation

N: Alex Mao
S: Arioch
E: arioch@despayre.org
D: long term server hosting

N: Bill Koch
S: Bloodshedder
E: bloodshedder@doomcenter.com
D: sounds

N: Corwin Brence
S: WildWeasel
E: wildweasel_lemon@hotmail.com
D: sounds

S: WildMan
N: Rick Clark
E: rickclark58@yahoo.com
D: levels

S: sargebaldy
N: Owen Lloyd
E: lloydo@onid.orst.edu
D: levels

N: David Aramant
E: david_a00@excite.com
D: sprites

S: Silverwyvern
E: cindymcc@nbnet.nb.ca
D: graphics (skies)

S: mouse
S: lilwhitemouse
E: lilwhitemo@midmaine.com
D: sprites

N: Simon Howard
S: fraggle
E: fraggle@soulsphere.org
W: https://soulsphere.org
D: project admin, scripting, build system, textures, sprites, graphics, lumps, manual, patches

N: Joe Dowland
E: jon+joefreedoom@alcopop.org
D: sounds

N: Jim McDougald
S: rellik
E: rellik_jmd@yahoo.com
D: FreeDM levels, graphics

N: Jason Root
S: hellbent
E: chesterules@yahoo.com
D: FreeDM levels

N: David Lawrence Ramsey
S: dolorous
E: pooka109@cox.net
D: sounds

S: Catoptromancy
E: catoptromancy@yahoo.com
D: levels, playtesting, bugfixes, textures

S: muffins.exe
D: sounds

S: RjY
E: rjy@users.sourceforge.net
W: http://rjy.org.uk/
D: levels

N: Claude A Freeman
S: CSonicGo
D: sounds

N: Eric Baker
E: eabaker@san.rr.com
S: The Green Herring
D: levels

E: hawkwinds_messages@hotmail.com
S: Hawkwind
D: levels

S: acc
D: levels

S: Siggi
D: levels

N: Miguel Suarez Gomez
E: thewadsfactorystaff@hotmail.com
S: Zok
D: levels

E: ghostlydeath@gmail.com
S: GhostlyDeath
D: musics, PC speaker sounds

N: Mark McGill-Smith
E: isbetterthanyou@hotmail.com
S: TheMisterCat
D: musics

N: Matthew Cibulas
E: rottking@sbcglobal.net
S: RottKing
D: sounds

N: Colin Kelly
E: bankthemighty@gmail.com
S: bank
D: sounds

N: Delano Cuzzucoli
E: delano501@gmail.com
S: Delano
D: sprites

N: Svante Ekholm
E: svante.ekholm@gmail.com
S: xerent
D: levels

N: Benjamin Debski
E: benjamin.debski@gmail.com
S: dabski
D: levels

N: G. Wessner
E: masterstilgar@yahoo.com
S: Stilgar
D: sounds

S: Jute
E: jutemail@gmail.com
D: music

N: Wesley D. Johnson
E: johnson2412@usgo.net
D: levels

N: Ulises Lozano
S: Urric Hammersong
E: calators@hotmail.com
D: sprites

N: Andrew Rehberger
E: malinku@live.com
S: Malinku
D: levels

S: Archfile
D: levels

S: Blastfrog
E: soliver486@gmail.com
D: graphics, sprites, sounds

N: Brett Harrell
S: Mechadon
E: mekaddonn@gmail.com
D: levels

S: nivha
D: levels

S: hex11
E: hex11@mail.com
D: levels

N: Luiz Henrique Gasparin Jerônimo
S: Xindage
E: xindage@gmail.com
D: levels, textures

S: Mithran Denizen
E: jlebl755@mtroyal.ca
D: sprites

S: Z86
D: sprites

N: Matt Cadirao
S: horncomposer
D: genmidi instruments

S: BaronOfStuff
W: https://www.youtube.com/user/BaronOfStuff
D: sprites

N: Josef Šustek
S: Paar
E: sustek.josef@gmail.com
D: levels

N: Dean Joseph
S: deathz0r
E: deathz0r@unidoom.org
D: levels

N: Alexandre-Xavier Labonté-Lamoureux
S: AXDOOMER
E: alexandrexavier@live.ca
D: patches, levels, graphics, sprites

N: Daniel Jewell
S: Jewellds
E: jewellds@gmail.com
D: levels

N: Adrian Cabrera
E: cancer_kaoru@live.com
S: raymoohawk
W: http://raymoohawk.deviantart.com/
D: sprites

S: agaures
E: zalsorarakia@gmail.com
D: sprites

N: Mikael Haladyn
E: mikaelhhome@yahoo.dk
S: nub_hat
D: levels, musics

S: CaptainW
E: avortement.rate@gmail.com
D: graphics

N: Ilja Sara
E: ilja.sara@kahvipannu.com
D: levels

N: Mike Swanson
S: chungy
E: mikeonthecomputer@gmail.com
D: project admin, build system, repo maintenance

N: Cray Elliott
S: mp2e
E: MP2E@archlinux.us
D: lumps (demos, playtesting)

S: voltcom9
E: Earthbound.Glenn@gmail.com
D: level/episode names

S: jmickle
E: jaymickle@gmail.com
D: music

S: doomkid
E: thedevilzworker@hotmail.com
D: freedm playtesting and demo participation

S: mogul
N: Jeremy Emerson
D: music

S: sergeant_mark_iv
N: Marcos Abenante
E: marcos.mk3@outlook.com
D: sprites

S: bloax
D: sprites

S: undead003
E: undead0003@gmail.com
D: sounds

S: angry_saint
E: mechanicalambassador@gmail.com
D: levels

S: noose
E: noozearts@gmail.com
D: sprites

S: mazmon
N: Maz Hades
E: mazhades@yahoo.com
D: sprites

S: jaws_in_space
N: Micah Petersen
E: jawsinspace@gmail.com
D: levels

S: eriance
N: Eric Ou
E: eriance@gmail.com
W: http://amuscaria.deviantart.com/
D: sprites

S: zrrion
N: Roth Smith
E: zrrion@gmail.com
W: http://zrrion.deviantart.com/
D: sprites

S: kracov
N: Kracov Bolkonski
E: kracov.wolf@gmail.com
W: http://kracov.org/
D: graphics

S: robotdog1
D: sprites, patches

E: mobiusx49@gmail.com
S: cwolfru
D: levels

S: Jimmy
N: James Paddock
E: jamespaddock@hotmail.com
D: levels

N: Michael Jurich
E: midwestgenius@gmail.com
D: levels

S: LuckyPunk
E: luckypunk322@gmail.com
D: sprites

S: Blueworrior
N: Lola Harvey
E: BlueWorrior@hotmail.co.uk
D: musics

S: sajbear
N: Kristian Nilsen
E: sajber@sajber.info
W: http://sajber.info
D: level

S: Voros
N: Ayub Ahmed
E: ayubahmed2240@gmail.com
D: textures, lumps

S: Hexereticdoom
N: Angel C.F.
E: hexereticdoom@gmail.com
W: http://www.moddb.com/members/hexereticdoom
D: sprites

S: SeventhSentinel
N: James Hall
W: http://seventhsentinel.net23.net
D: sounds

S: Viscra Maelstrom
E: doomhunter_175@hotmail.com
D: musics

S: bytebeats
E: bytebytebeats@gmail.com
D: musics

S: KevinHEZ
N: Kevin Martins
E: kevinmss14@gmail.com
D: musics

S: agenten
E: wagnerc27@gmail.com
W: https://twitch.tv/gajmegenten/profile
D: textures

S: pan-te
D: levels

S: YukiHerz
N: Gabriel Antonio
E: gabriel.reinoso.1996@gmail.com
D: levels

S: JudgeDeadd
E: korodzik@lavabit.com
D: level names

S: DragonMorpheus
D: level names

S: cr0wb4r
D: level names

N: Edgar Muniz Berlinck
E: edgar.vv@gmail.com
D: Appstream XML files

S: Gentlepoke
E: doom@gpoke.com
W: http://gpoke.com/
D: level names

S: Heng
E: heng@deepthought.earth
D: sprites

S: uhbooh
E: Uhbooh2@hotmail.com
D: textures

S: Litrivin
D: textures

S: jupiter_ex
N: Matias M. Roldan
E: ttrgrmmtn@yahoo.com.ar
D: musics, sounds

N: Fernando Carmona Varo
S: ferk
E: ferkiwi@gmail.com
D: graphics (titlepic)

N: Kevin Caccamo
S: Talon1024
E: kevin@ciinet.org
D: textures, flats, sounds

S: BobFromReboot
N: Bradley Lavigne
E: bradleylavigne@gmail.com
D: musics

S: Elon_Satoshi
E: elonsatoshi@riseup.net
D: sounds

S: Eradrop
E: samurai00020@walla.com
D: patches

S: Hambourgeois
D: flats, textures

S: Jared Deberjerak
D: textures

S: Mortrixs
D: E3M5

S: GooseJelly
N: Nathaniel Patasky
E: n.patasky@gmail.com
D: buildcfg.txt, CREDITS, levels

S: Craneo
E: memod_99@hotmail.com
D: sprites (technospider reshade, minigunner, combat slug flash), textures

S: continuum.mid
S: northivanastan
N: Ivan Stanton
E: northivanastan@gmail.com
D: musics

S: MothraMaster
D: sprites: Zombieman/Shotgunners boots update

S: Korp
E: korpkat@gmail.com
D: Sprites, Textures, Musics, buildcfg.txt, patches, sounds

S: ajanddino
N: Anthony Pierce
E: ajanddino@gmail.com
D: musics

S: /dev/urandom
E: dev.urandom@posteo.org
D: graphics, patches, sprites

S: AerialB
D: COPYING.adoc

S: basedSkeleton
D: sprites

S: boogiebogus
D: buildcfg.txt, sprites

S: Chexter
D: patches

S: ConsumingCritic
D: levels

S: Eonfge
E: contact@kevindegeling.nl
D: dist

N: Erick Tenorio
S: guynamederick
E: guynamederick@gmail.com
D: graphics, levels, lumps, sounds, sprites

N: Fabian Greffrath
E: fabian@greffrath.com
D: buildcfg.txt, graphics, levels, lumps

S: Rei
N: Reinaldo
E: crumbscrunchydelights@gmail.com
D: buildcfg.txt, lumps, manual, sounds, sprites, flats

N: Hugo Locurcio
E: hugo.locurcio@hugo.pro
D: buildcfg.txt, dist, manual

N: Jason Yundt
E: swagfortress@gmail.com
D: levels

S: kitchen-ace
E: 68k@quikphix.org
D: levels, patches

S: m
E: verdantdregs@shaw.ca
D: levels, sounds, sprites, textures, manual

S: mkrupczak3
E: matthew@krupczak.org
D: manual

S: Mortrixs19
D: levels

N: Nicholas Zatkovich
S: NickZ
E: nzatkovich@gmail.com
D: buildcfg.txt, COMPILING.adoc, CREDITS, .gitattributes, .github, .gitignore, graphics, levels, lumps, patches, scripts, sprites

S: ObsidainPlague
D: musics

N: Perry Fraser
S: perry
E: me@pprogs.blog
D: levels

N: Ada Mackiewicz
S: Shinosarna
E: nobody.shinobi@gmail.com
D: buildcfg.txt, levels, sprites

N: Steven Elliott
E: selliott512@gmail.com
D: buildcfg.txt, BUILD-SYSTEM.adoc, levels, Makefile, README.adoc, scripts, sprites

N: Tyler True
D: Makefile

S: BeachThunder
D: levels

N: Clayton Sobrino
E: ClaytonSobrino@yahoo.com
D: patches

N: Colton G. Rushton
E: colton51919@gmail.com
D: lumps

S: drbugbait
E: arlesschill@hotmail.com
D: lumps

S: igdegoo
D: COPYING.adoc, lumps, musics

S: inkoalawetrust
D: levels

S: MissLav
D: patches

S: unfa
E: unfa00@gmail.com
D: sounds

N: William Breathitt Gray
E: vilhelm.gray@gmail.com
D: dist

S: DOGB01
D: levels

S: arborix
D: sprites

S: Inuk
E: inuquire@gmail.com
D: levels

S: GojiBerry
E: gojidoesit@proton.me
D: sounds, musics, textures

N: Jaden LeMieux
S: iRedMC
E: jadenquinn8@hotmail.com
W: http://iredmc.us.to/
D: levels, musics

N: Cass Python
S: Owly
E: owlgal69@protonmail.com
W: https://owly.fans
D: Freedoom website

S: Matzu
D: musics

S: ZeMystic
D: musics

S: R0rque
D: musics

S: rostuhan
E: rostuhan123@gmail.com
D: musics

S: SuperDave938
D: textures

S: Cascade
D: sprites

S: Berubaretto
D: levels

N: Enzo Carozza
S: uni
E: dudetank4@gmail.com
D: CREDITS-MUSIC

S: MoonDeLaAxel
D: sounds, musics, textures

S: klickach
D: textures

S: Magnolia
D: sprites

S: Anonymoister
D: sprites

N(A): Josephus Astartes
S: DH4050
D: musics

S: Scragadelic
D: musics

S: Woolie Wool
D: musics

S: wastedjamacan
D: musics

S: SUNPYG Senpai
D: levels: e2m3, e3m5

S: Ospaggi
D: musics

S: Stratos
D: musics

S: Hayden49
D: levels: e2m2

Sound, music and artwork

Sound effects use licensed excerpts from the Sonniss GDC Game Audio Bundle 2026. Chapter and menu music was generated using the publisher’s Suno Pro account. These recordings are separate from the engine code and are not relicensed as GPL audio. Original artwork and NEOSCAPE branding retain their applicable rights. See the attribution records below; a program source license is not permission to extract and redistribute separately licensed sound libraries.

Read audio attribution
# Curated game recordings

Edited excerpts from Sonniss GDC Game Audio Bundle 2026 Part 9. Recording copyright remains with the creators. These are licensed game assets, not GPL engine code or a standalone sound library. Original license and README are included. Only local trimming, level/fade adjustment, resampling/pitch and source layering are used; no AI training, model development or external audio upload.

| Role | Library | Supplier | Source recording |
|---|---|---|---|
| energy | Elemental Mutation Whooshes and Impacts | Epic Stock Media | ELECMisc_Impact Electric Tonal Deep Movement Motion Hiss Glitch 01_ESM_EMWI.wav |
| ping | System & UI Feedback Elements | Cinematic Sound Design | Interface Sci-Fi Ping Down.wav |
| snap | Melee Weapons Sound Effects Pack 2 | David Dumais Audio | WEAPWhip_WHIP Snap Crack 05_DDUMAIS_MWP2.wav |
| metal | Melee Weapons Sound Effects Pack 2 | David Dumais Audio | METLImpt_METAL SWING HIT Weapon Swing To Metallic Body Impact And Resonant Tail 01_DDUMAIS_MWP2.wav |
| launch | Air Designed | 344 Audio | AEROJet_Blast Off Clean_344 Audio_Air Designed.wav |
| explosion | Anime Game | Epic Stock Media | EXPLDsgn_Explosion Small Blast Enemy Death Crunchy Boom Cartoon Noisy Crash Impact Delay 03_ESM_AG.wav |
| cutter | Barbershop Vol. 2 | 344 Audio | OBJMisc_Wahl Sterling Trimmer, On, Idle, Off_344 Audio_Barbershop Vol 2.wav |
| servo | Tower Defense Game | Epic Stock Media | ROBTMvmt_Tower Deploy Hitech Robot Motor Dark Thump Servo Whine 04_ESM_TDG.wav |
| latch | HD Lock And Mechanism Sound Design Kit | Epic Stock Media | MECHLtch_Click Deep Mechanism Latch Button Nearfield Thunk 02_ESM_HDLM.wav |
| spring | HD Lock And Mechanism Sound Design Kit | Epic Stock Media | MECHMisc_Tool Tape Measure Pull Retract Spring Slide Spin Long 07_ESM_HDLM.wav |
| accept | Interface & Infographics | Cinematic Sound Design | Interface Accept Glassy Snap.wav |
| click | Interface & Infographics | Cinematic Sound Design | Interface Percussion Snap.wav |
| pickup | Interface & Infographics | Cinematic Sound Design | Interface Pop High Short.wav |
| power | Fantasy Game 2 - Sound Kit for Enchanted Realms | Epic Stock Media | UIAlert_Collect Scifi Futuristic Electronic Bass Burst Sweep Heavy 04_ESM_FG2.wav |
| deny | System & UI Feedback Elements | Cinematic Sound Design | Interface Deny Low Fat Dark.wav |
| glitch | Rich Glitch | The Noisery | UIGlitch_User interface_Glitch_High_Electronic_The Noisery_Rich Glitch_05.wav |
| fault | Rich Glitch | The Noisery | UIGlitch_Designed_Glitch_Corrupted_Data Error_The Noisery_Rich Glitch_06.wav |
| heavy | Moaning Metal | The Noisery | DSGNImpt_Metal Hit Thud Thump Low Ring Geofon 1_The Noisery_Moaning Metal.wav |
| swing | Melee Weapons Sound Effects Pack 2 | David Dumais Audio | METLFric_SWING SCRAPE Swift Melee Weapon Swing With A Long Blade 14_DDUMAIS_MWP2.wav |
| gasp | AAA Game Character Police Officer | Epic Stock Media | HMNBrth_Police Officer Gasp Vocal Male Shocked Alert 1.wav |
| shutdown | System & UI Feedback Elements | Cinematic Sound Design | Interface Arp Reveal Down Long.wav |
| success | User Interface | Cinematic Sound Design | Interface Plucks Happy.wav |
Download original Sonniss license ↓

GPL-covered program rights are governed by the GPL. Separate notices govern maps, sound recordings, artwork and trademarks. This page does not replace the full license texts.